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Common Missteps in Cross-Platform Development

Apr 10, 2022

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If a developer can learn from other developers’ mistakes, that can increase the value of his development skills. Therefore, sharing cross-platform development mistakes among individual developers is crucial.

 

The most effective way to learn is to commit errors. Each error leads to insight. Also, experience has value, provided that it is shared. Also, for developers, it is considerably more vital to learn from the individual developer’s errors, what mix-ups they made in the development, and how they overcame their mix-ups. Along these lines, they can become significantly more proficient through information sharing.

 

Here are some issues encountered when developing cross-platform applications:

 

File Name

Cross-Platform Development

 

Even though it seems strange, file naming can affect you if you’re not careful. Given that most operating systems differ in their behavior, any UNIX-based OS would have a case-sensitive file name. This means Linux, iOS, and Mac would perceive Image.png and Image.png as two unique files. While Windows and Android see each other as similar files, how does this cause an issue? First of all, assuming you saved a file using capital and attempted to read it using lower case, Windows and Android will fill in as planned, regardless of whether the misstep is from your end.

 

However, on iOS, Linux, and Mac, you will get a “file not found” exemption. Perhaps after a few extended periods of frustration, you will realize that the issue was a simple grammatical error. One good practice is to never hardcode your strings. Maintain separate classes. And make them read-only. This will dispense with any sort of typo. Additionally, it makes changing strings significantly simpler in the development process.

Another type of error you may encounter is when your development team uses different operating systems. If you commit a naming error, git pushes and pulls will become muddled. If your class name is “Number cruncher.cs,” git will push it. If somebody from the UNIX side chooses to transform it into “mini-computer.cs” and pushes it to the git, you will wind up with two separate files on UNIX and only one file on Windows. If you decide to have different development conditions at any point, keep this in mind.

 

Design

Cross-Platform Development

One of the fundamental reasons you might want to foster a cross-platform application is that you might want to code or develop the application only once, ensuring it is compatible with all platforms. Presently, the test is here. How about we simply stay with mobile devices for now? Let’s begin by letting go of our Windows phones. Thus, we have iPhones and Android in our hands. Currently, there are several essential areas of focus that require appropriate attention. We are making generalizations. We focus on the similarities between the two worlds.

Navigation:

iOS doesn’t have navigation buttons. Android offers navigation buttons, both physically and digitally. Therefore, if your design lacks a built-in navigation system, you should reconsider implementing it on iOS. If you have made the appropriate design choices, you may need to re-design a few parts that you may have overlooked. been made.  It really should have navigation built into the UI. Thus, you can ignore Android’s additional navigation highlights and still use iOS’s capacity appropriately.

 

Notch:

Now, almost every new phone has a notch. Each and every one of them is unique. The designers face yet another challenge. The Android system is exceptionally liberal; you can tell the OS explicitly not to draw outside of the protected region, and it will make a clear border around the notch. No design change is required; additionally, it doesn’t look awful. However, on iOS, there’s no such choice, and they also forbid you to do something like this.

You need to think about the notch in your design. Without a doubt, if you’re arranging code for the first time, the best strategy is to have an appropriate design concept for the notch. It’s not something you can ignore. The uplifting news is that iOS has APIs to tell you the region of the notch, much like Android. No doubt, it’s possible to handle this progressively on both platforms.

 

Plugins

Cross-Platform Development

 

Finally, you should include some kind of third-party library in the project. Above all else, you want to guarantee that its cross-platform fabrications are accessible from the source. For instance, I needed to utilize the famous Newton soft JSON, presently known as JSON.NET, for serialization and deserialization in one of my projects. I simply obtained the DLL file and proceeded with the coding.

After building it for Android, it worked as planned; however, for iOS, it didn’t. It took me some time to acknowledge why this occurred. iOS expects me to use IL2CPP as a prearranging backend, which utilizes AOT compilation, whereas Android’s MONO backend uses JIT. However, the module I used underwent JIT compilation. That is the reason it wasn’t working on iOS. I needed to observe an AOT-compiled version for iOS. At long last, it worked.

So, be cautious when involving third-party libraries in cross-platform application development. It’s likely that it won’t be a straightforward process to integrate and use. On the other hand, you can focus solely on AOT, as Android also supports it, eliminating the need to create numerous libraries. This is only required if you are utilizing C# in any other way. You would most likely wind up utilizing NDK at any rate, which will force you to AOT.

Hardware

Cross-Platform Development

 

If you are intending to utilize device sensors like an accelerometer or a magnetometer, you should be cautious. Things that work fine on Android probably won’t work on iOS. Something may require a longer initialization time than the other. Test your code on both types of devices after development to ensure its compatibility with both platforms.

 

Environment

One could argue that the OS you use for your application development makes no difference. Nevertheless, if you are explicitly focusing on iOS as a deployable platform, you should use a Mac. Here’s the reason you want XCode to work for iOS: XCode is only available for macOS. Almost every instrument you want to create is accessible on the Mac. Indeed, a version of Visual Studio is currently available on the Mac.

Regardless of the situation, this will significantly reduce your time consumption. This eliminates the need for you to constantly switch between platforms when assembling and testing your iPhone application. If you choose a different approach, you may find yourself in a particularly challenging situation when working with iOS. In any case, you can create APKs on macOS, which means you’re ready to start creating Android applications there. Given your familiarity with Visual Studio and.Net Core, you can easily create.Net applications as well.

No doubt, Microsoft has become liberal about its platform and cares very much about open-source cross-platform development. In outline, I suggest involving macOS for cross-platform development, assuming you want to send anything on iOS.

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